drowning_dog: (cheeku smile)
General

Character Name: Fun Ghoul
Species (human/alien/vampire/other?): Human
Extra-human/abnormal abilities, if any?: N/A


Psychology

1. Is it okay for your character's thoughts to be read/their mind to be probed?

Yiss.

2. Is it okay for any of your character’s intense/distressing memories to be seen/heard/read in this situation?

God yiss. Since his memories are all...in my head, I'm always glad to be forthcoming with backstory. There is...a lot...

3. What kind of mind does your character have? Are they disturbed at all? Are their thoughts ordered or jumbled?

Generally, he's got a pretty organized head, just a nice product of being a natural academic. Even if he's a little panicked (under extreme circumstances), his brain tends to just cut off unnecessaries and go on instinct. His instinct is...pretty disturbed, but at the least it's regimented.

4. Is it okay for your character’s emotions to be sensed?

Yeah, grrl.

5. Does your character have a weak or strong mind? Are they susceptible to influence or hypnotism?

Strong, if only because he knows what it feels like when his head is being fucked with. He knows the signs and he knows who he is, so he knows what doesn't belong in his skull. He is willing to let himself be hypnotized or something like that though, if it's someone he trusts isn't going to fuck with him.

6. Does your character have supernatural/mental fortification against mind-reading or telepathic communication?

Nope! Not something he has to worry about in his world.

7. In the case of characters who are extra-sentient/psychic and can just 'know' things about people, can the muns of these characters use the powers of Wikipedia to get information about your character?

Ahaha, no because he'sssss not really on Wikipedia! But they're willing to use the powers of Plurk to talk to me! Or tap into Ghoul's app, which is the first entry on his journal!

8. If so, is there anything that should absolutely never ever be brought up?

Not really! He'll get a little tetchy no matter what you bring up, so GO FOR BLOOD!

9. Anything that should absolutely be brought up?

Whatever suits the interaction, I guess!

10. Will thoughts in the narration be up for grabs? If so, how will you indicate these? Italics/strikes/something else?

Oh gosh, uh, I don't...do that? Should I start doing that? Whoever's in his head can feel free to infer shit from my narrative, but I don't really dig on writing that's expository on...that...level...IF IT'S GAME NECESSARY, I WILL USE ITALICS.

11. Does your character have any fears/phobias that you wouldn't mind being exploited? Ones that you'd like to NOT be exploited?

Suicide imagery, frostbite, drowning/ocean/deep water/deepsea fish, friends dying, vampires, W/E--up for grabs. I don't really have too many limits on this shit.


Physiology

1. Is it okay for your character to be affected by chemical agents? Fear toxins, for example?

Yus.

2. Does your character have any unique biological difference that would affect their resistance to toxins/chemical substances?

Not to anything weaponized, no. His exposure to chemical agents was minimal during his time with BL/I, so while other men with his background might have some resistance, he's a clean slate.

3. Does your character have any notable genetic/supernatural/biological difference that would make their blood in any way different to a regular baseline human's (that would make them taste different if they were fed on by a vampire, for example)?

Nope!

Physical

1. How okay are you with your character coming to physical harm?

VERY OKAY, with appropriate dialogue beforehand. Like...if you want to break his arm, fucking contact me. If you want to scratch/slap/hit him, go for it.

2. How okay are you with your character's home/possessions being targeted by bad guys?

Quite okay. Very quite.

3. Can your character be impacted by telekinesis?

Yiss.

4. With regard to vampires, would your character be willing to be a donor?

He could be convinced to donate through a needle, but those teeth better stay away.

5. If no, then how about unwilling?

Depends on the vampire! He's kind of naturally vampire-racist based on some of the imagery from his homeworld, so any in-game vampires will walk a fine line with him.

6. With regard to shapeshifters, are you okay with having those with this power taking the shape of your character?

Oh yeeee.

7. If your character has any superhuman abilities, would you be okay with these being replicated by those who have the power to absorb/take on the powers of others?

Sure, but he DON'T.

8. In a physical confrontation, is it okay if characters who have the power to sense/foresee/predict movements use this to their advantage against your character?

Yes, very yes.

9. Are you willing to participate in plots where your character will sustain damage outside of a fight, such as in situations with torture, environmental hazards, or accidents?

Yeah, yes.

10. Is there anything about them that would stand out noticeably (things like scars, physical augmentations, illness, anomalies, etc.) if they were ever injured or otherwise examined by a doctor? Are any of these things noticeable to others without close inspection?

Tattoos, all up and down his arms, creeping up his neck. Plenty of battle damage, knife wounds, laser burns--nothing TERRIBLE, just incidental stuff from his lifestyle.

Magics

1. Can your character be influenced and tempted by magical or supernatural means?

Sure? I'm not sure exactly what this entails, but he's only human!

2. If yes, will someone with the ability be able to find this out about them, and in what areas (think the seven deadly sins) can your character be tempted?

I guess in terms of deadly sins, Ghoul would be most susceptible to temptations of wrath, envy, and lust--in that order from most to least alluring.

3. Could your character be glamoured (a form of mind control employed by vampires to make humans compliant/alter their memories etc.)?

Shit, that's a good verb. Yes, sure, yes.

4. Can your character be effected by spells of any kind, and are there any specific types to which they would be immune?

Any kind!

5. Can your character's presence be sensed by characters with the power to read auras/pick up generalized vibes from people?

Yiss.

6. If yes, what kind of stand-out things about your character can be sensed?

I guess his two-facedness, paranoia, defensiveness would be a lot more evident. They aren't too thickly veiled, but he usually keeps a cap on it. Fear/worry kind of settles underneath those things.

7. With regard to characters that can sense danger/receive visions/predict general doom, are you okay with your character being the subject of any of this, if the occasion arises?

Yissssss.


Privacy

1. Will your character change their name as it is shown on the map? If so, what will they change it to?

Nah, Fun Ghoul is fine.

2. If they’re able, will they ever opt to hide their location on the map?

As soon as he can puzzle it out, yes.

3. If your character is from an earlier point in their canon than another member of your cast, what is and is not okay for your fellow castmate to spill the beans about regarding your character’s future?

As the cast stands now, we are on the same page. : D

4. With regard to characters that like to snoop, can they find anything that's been publicly said by your character through the tablets?

Hell yeah, though Ghoul will be learning how to lock that shit up as quickly as he can manage.

5. How about privately?

Certainly, with some brief discussion. If anyone wants into his private files, just drop me a line for clearance! If I don't think the character would be able to squirm underneath his security measures, we'll make a discussion of it--but I'm a total whore for secrets, so this shouldn't be an issue.

6. Is there anything you'd especially like to be known about your character, for the purposes of amusement?

UM, I don't think so!

7. Anything you especially don't?

Nope!

8 Do you like threadhopping (a character not already in a thread jumping in unexpectedly to reply to a comment), and are you okay with other people threadhopping in your threads and posts?

It's easily one of my favorite things, as long as it's...like, one character. One time I got whole-cast jumped, and it was Terrible. BUT OTHERWISE, YES, VERY YES.
drowning_dog: (trans ASS moar liek)
YOUR NAME: Tenny!
PERSONAL JOURNAL: N/A
E-MAIL: vanwinkle@lannyhuang.com
AIM: N/A
CHARACTERS IN TAXON: N/A

CHARACTER NAME: Fun Ghoul
CANON: Danger Days: The True Lives of the Fabulous Killjoys
MEDIA: Music (Concept Album)
BIRTHDAY/AGE: 27 Years Old (birthdate 05/12/92)

CANON POINT: Somewhere in the timeline of the "Na Na Na" video, before the Epic Showdown at the end there.

WHY THIS CHARACTER AND CANON POINT?: I love the post-apocalyptic, survivalist schtick. I love the paranoia and aggression that comes with the California 2019 atmosphere. I love all the characters that I've seen in this fandom, but Fun Ghoul (as I play him) is a good fit for a panfandom RPG in that he is an incredibly social creature. I think that a lot of the zonerats have serious trouble playing well with others, but I'd like to experiment with Battery City brand paranoia in a friendlier package. I don't know, it's been a while since I played a character that actually likes OTHER HUMANS (and aliens too, if you like!).

I mostly pick this canon point to match up with Kat's Party Poison. It's important to me that the boys be at the point in time, since discrepancies between them could be the source of some serious (potentially dangerous) distrust, and that's just too much stress for me, I think.


PROGRAMMED POSSESSION: Ghoul's programmed possession would be his rebreather mask. A Killjoy always has his mask to keep his identity safe, and as comfort blankets go, this is the alpha and omega for him.

NOTE: Fun Ghoul is fucking glued to his blaster. However, provided he is accepted, I figure that since it's battery-powered, without the charger it will be fairly useless.


HISTORY: [DISCLAIMER: this is entirely headcanon. 'Tis the unfortunate curse of this fandom. Kat's Party Poison app gives the best summary of the overarching events that lead to the "Na Na Na" video, but the rest of this is stuff that has been extrapolated!]

Fun Ghoul grew up in Minnesota, just outside the Twin Cities. Only child of a happy marriage, he was homeschooled for the first part of his elementary school career and integrated with the public school system around the third grade--but he started a year early. He maintained a stellar academic and extracurricular record throughout secondary, specializing in the sciences. At sixteen, he graduated a year early and immediately moved to collegiate work in engineering. While his grades were still good, going into college even that year younger was an heavy psychological burden for him, and he began to feel the strain of it in his sophomore year.

In the spring of his sophomore year, a dear university friend of Ghoul's committed suicide. For the remaining weeks of school, his drive and attitude and grades plummeted, and he barely scraped through the end of the semester passing. Over the summer, he made the choice to drop out of school and join the Army. With the country still at war, he was pushed through basic training and rather quickly deployed to Afghanistan. Mercifully, his term was cut short by the pulling of American troops from the Middle East. Not having fulfilled his service, his unit was assigned to Fort Irwin, California, and that's where he was when the Helium Wars destroyed the planet.

When people started squeezing into Battery City, the military forces remaining were quickly recruited as law enforcement for Better Living Industries, and Fun Ghoul was not an exception. Mind-numbing medication came part-and-parcel with the position; the military branches of BL/Industries were heavily drugged to ensure efficiency without delinquency. He spent half a year as a Draculoid (a base-level grunt unit that patrolled streets and settled mild intensity scuffles in the zones) before his talent in the field got him cherry-picked for Exterminator training. After a period of intensive grooming, Ghoul spent as year as an Exterminator, a highly specialized unit designed to track down, root out, and knock off especially-hasslesome zonerunners--the Killjoys (guerrilla terrorist cells). He was very, very good.

After one particularly vicious clap, however, Fun Ghoul found himself out in Zone 3 with his fuel lead cut and his radio stolen--assumed dead like the rest of his coworkers. He was mentally equipped for desert survival, so existing wasn't a problem. But after two days off his medication, detoxification set in, and his mind started coming back to him after two years of drugs and a year of fucking war. Mortified and needing redemption, Fun Ghoul crawled his way to Killjoy bar, begged them not to kill him, and found mercy with the bartender. Here was where he started his new life under the name Fun Ghoul.

Over the next four years, Fun Ghoul proved himself to the Killjoys as a valuable asset. Between his academic training, military training and extensive experience with BL/Ind technologies, he had developed a skill set that benefited him greatly: wide range of firearms/demolitions experience, versed and fluent in access and use of the BL/Ind intranet and digital tech, basic-and-expanding vehicular expertise. Even if people mistrusted him, it was impossible to deny his usefulness. So he worked hard (as usual) and carved out a place for himself in this society. As of 2019, his place is with brothers Party Poison and Kobra Kid, Jet Star, and the elusive Girl. When he's removed to Taxon, he will be at the height of his infamy with this gang, faces on wanted posters across Battery City, constantly running from dogged Exterminators on their collective tail.


PSYCHOLOGY/PERSONALITY: Fun Ghoul's personality can be split easily into three discreet sections--core, flesh, and skin. His core and skin are the same materials--sweet things, loving things, friendly things--but the flesh is a mess of neuroses that's difficult to penetrate without a hollowpoint shell.

When first encountering Fun Ghoul, everyone will hit the skin. This section of his person is outgoing, curious, smiling and smarmy. He gets along well with anyone that isn't predisposed to dislike him (more common than it might seem). He has a broad capacity for helping, and he's always ready to offer aid to anyone that seems to need it. He takes care of people. To those that want a friend, he comes across immediately as friendly. Anyone that takes a moment to doubt his altruism, however, will find that their doubt is well-founded. It's not hard to see that there's no earnestness behind Fun Ghoul's efforts. He keeps friends to keep peace. His thin outer skin allows him to function with relatively low incidence, and he completely understands that he's abusing the trust of the trusting.

The flesh--which anyone will hit if they dig hard enough--is his defense. It protects the core and protects it viciously. Underneath his initial sweetness, Fun Ghoul nurses the instincts of a junkyard dog. He is territorial, jealous, and vicious. If you need to be put down, he will put you down. He watches constantly. Sometimes, his sugary side can make his busybodying look mundane, but Fun Ghoul will outright stalk anyone that he finds in the least bit suspect. While his judgment rarely holds (everyone deserves a second or third or fourth chance), he is rarely afraid to act on however he feels in the moment, usually with no small measure of condescension.

(He also has something of an addictive personality of which he is incredibly insecure; post-detox, he had about a year of substance abuse. While it's eased considerably now that he's found a kind of stability, he doesn't do well with being confronted about any mistakes made Under The Influence.)

Once the flesh is fought past, Fun Ghoul's core is still in Minnesota. Buried underneath years of shit and scars, there's still dreams about having a family, finishing whatever trial he's going through and being rewarded by going home, spending summers by a fire that you can burn all night, fishing in a lake that won't give you cancer. He's a good man broken, but the people that slog through the mess that is all the rest of him are slowly filling the cracks in all of his Good. The longer he spends clean, the longer he spends with the people he's come to care for, the more powerful his core becomes. He's fairly strong now.


POWERS/ABILITIES: As mentioned above, Fun Ghoul has a fairly broad technological expertise. His marksmanship is second to...well, a few, and he's intimately familiar with most military-grade firearms. His basic knowledge of vehicle repair started during his army time, but it's widened out of necessity over the last four years. Cars are pretty important in the desert. He's moderately talented with digital devices from computers to cellphones, but it takes him considerably longer to hack things like that. Broad knowledge of explosives, combat training (Army), Krav Maga training (Exterminator).


ARRIVAL POST: His first thought, blooming in the back of his mind as he pushes out his first breath of stale air, goes to the Retinal Resorts. Some matrix bullshit, hypnosis. Something. Fun Ghoul stands on the raised platform, perfectly still aside from the involuntarily twitch of his fingers as they hang at his sides. It's so cold. It's a long few minutes of stillness as he listens and looks.

Finally, his hand twitches up to thumb the gun in his double-breasted holster. In an environment like this, he can't believe his hosts let him keep his--

"Fuck." The familiar hum of building charge--there's nothing there. The gun is dead. Fun Ghoul's gaze snaps back over his shoulder. It scrapes around the round room, almost sharp enough to squeal against the metal walls. His gun hand drops, and he absently tugs at the bracelet they locked around his wrist. His lips purse, and he whistles a few loud, clear bars of a classic song--normally a signal to his friends, but just here it's a comfort noise, something to soothe his nerves. They're on fire.

The tablet. His heart jolts in his chest when his attention settles on it. Monitoring. "Shit." The steps toward it are clipped, body cable tense till he gets his hands on it to turn it around--

But before he actually turns it, before he can figure out how to disable this nasty little motherfuck, the door opens and there's light. It doesn't take too long to figure out that he needs to device to keep the door open, so he finally just grabs it, keeping it painfully tight in his palm. The sun. The sun. The sun.

The sun is strange. Fun Ghoul's steps out of the arrival room are slow, deliberate, paced to a raise of his hands in surrender. Who is watching? "Don't fire." He calls out for anyone detaining him, anyone watching him.

"I'm a friend."


ADDITIONAL SAMPLE: He frowns at the box of protein bars. It's open. It feels full, and he looks under the flap. They're all there; it doesn't look like Tommy's trying to gyp him. Still, it's only one box. Ghoul sucks in a sigh, slouching over the counter to keep from puffing up like a prickly fish. "Tommy."

Tommy's colorful wooden mask chunks to the side. "Problem?"

"Well," he laughs, mouth splitting wide to show just how much this doesn't bother him, "I mean, there's five of us. One box--it's a little sparse, man." More than a little sparse, it's not even fucking minimal.

"Four and a half." The dealer corrects lightly, wagging one finger at him. "Don't get greedy, birdbrain."

"Well the halfpint eats for an army. Come on, you gotta have more than this. It's not like we don't pay, Tommy."

Tommy hands flick at the air, annoyed. His tone still chirps: "Sure! I have more! It's easy peasy to get, I have no problems, my ass is safe always! I dunno, Mr. Ghoulsir, come, sir--come, sir! Maybe if you could get me an in with your old friends in the cars with the Big Guns--maybe I would have more!"

Ghoul's eyes drop to the counter at the mention of "old friends", mouth twisting up to keep himself from barking or biting. "Fine. Look, it's fine." Fine. His hand closes over the one box, dragging it to himself as he straightens. "Whatever. I'll take what I can." And he'll send Jet Star to deal with this business bullshit next time.

Fun Ghoul turns to leave the congested tent. When Tommy bids him a feathery "come again soon", he feels like it's fine business sense to tip Tommy with a generous middle finger.


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drowning_dog

April 2012

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